![]() ![]() ![]() Of course, import gamers have already devoted several message board threads to talking about how challenging the Japanese version of Dante's Awakening really is, but I wonder how they'd react if they knew that the American release is even tougher? Remember the Resident Evil 4-style checkpoint system? That's now gone in favor of the original Devil May Cry's yellow orb continuance structure. And believe me: the odds are definitely against you. With five difficulty settings and plenty of bonus goodies yet to discover, the need to play through Capcom's demonic beast all over again is as overwhelming as the odds against you. Even better is the fact that once you do manage to slash and shoot your way through all 32 secret and standard missions, you're left satisfied but not finished. From start to finish it makes no qualms about what kind of game it is, what kind of story it wants to tell, and what kind of punishment it wants to put you through to get there. But the game's difficulty is just one of multiple reasons that I'm so impressed with Devil May Cry 3 in the first place.
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